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About This Game Having ended up on an abandoned remote island you find yourself in a life and death battle against the evil coming straight from perdition.Enter a terrifying multiplayer horror experience featuring sessions for up to five players, where any one of them has chance of becoming the bone chilling demonic entity that will try to slaughter the rest of the group. Daemonical is an asymmetrical horror multiplayer game in which a group of people find an unfinished demon summoning ritual. With the demonic entity released upon the island, the players must find a way to send it back to hell or end up slaughtered.Never knowing which one of them has become possessed by the demon, it is their decision to make on if they want to team up and trust each other or try surviving alone. The humans are played in the first-person mode. In order to exorcise the demon, they need to find the missing ritual components and bring them back to the alter. Their only alternative is hiding and surviving until the dawn, when the sunlight will purge the demon from the grounds. They can use fire, which hurts the demon, or weapons and tools hidden around the island to their advantage. While the demon can’t be killed, he can be crippled, stalled and distracted.The demon is played in the third person, needs to simply slaughter all the humans and prevent them from finishing the ritual. He is fast, agile, powerful and deadly.The humans are stronger when they band together, but they are easier to find. Stay together or split up to avoid ending up in a group with a demon – it is for you to choose. Will you go for the missing ritual parts, or just try to hide until dawn? Will you help the others, or just be a lone wolf – the game leaves that up to you.When a player dies in the game, their soul gets separated from their body and they can float around the map in the shape of a glowing ball of light. He can light the way for the players, and find the demon and follow him so the others can see where he is.Daemonical also features a positional voice chat, so you can tell the other players that are close to you your plan, or pick a strategy together, but be careful! The demon might be listening in.Customize your character – pick your gender, choose between various player models, clothes, colors and symbols that you can put on your clothing.Key Features:Asymmetrical multiplayerFirst person and third person playing modeDynamic time of day and weather systemMost of the map is procedurally generatedTools and weapons randomly placed across the mapBig open landscapesPositional voice communicationFully customizable charactersInteresting locations and landmarksNonlinear gameplayThe most terrifying hide and seek experience in gamingScare your friends, or get scared with your friends! 6d5b4406ea Title: DaemonicalGenre: Action, Indie, Early AccessDeveloper:FearemPublisher:GamifierRelease Date: 15 Aug, 2018 Daemonical Download] [PC] daemonical free. fearem daemonical. daemonical steam key giveaway. daemonical game. daemonical meaning. daemonical game wiki. daemonical price. daemonical player count. daemonical steam charts. daemonical xbox one release date. daemonical free. daemonical steam key giveaway. daemonical release date. daemonical on xbox one. daemonical download. daemonical xbox one. daemonical download. daemonical meaning. daemonical price. what does daemonical. daemonical spiel. daemonical multiplayer. daemonical define. daemonical early access. daemonical spiel. daemonical pc. daemonical define. daemonical download free. daemonical review. daemonical multiplayer. what does demoniacal mean. daemonical key. daemonical alpha. what does daemonical. daemonical steam. daemonical release date. daemonical game ps4. daemonical steam charts. daemonical discord. daemonical steam key. daemonical definition. daemonica gry online. daemonical player count. daemonical free download. daemonical download free. daemonical youtube. daemonical game ps4. daemonical definition. daemonical system requirements. daemonical early access. daemonical trailer. daemonical game wiki. meaning of daemonical. daemonical free download. daemonical xbox one release date. daemonical discord. daemonical steam key. definition for daemonical. daemonical on xbox one. daemonical ps4. fearem daemonical. daemonical youtube. daemonical xbox one. what does demoniacal mean. daemonical game. daemonical ps4. daemonica gry online. daemonical ps4 release date. daemonical pc. daemonical wiki. daemonical shark. daemonical review. daemonical shark. daemonical ps4 release date. daemonical steam. daemonical wiki. daemonical alpha. daemonical system requirements. meaning of daemonical. definition for daemonical. daemonical gameplay. daemonical trailer. daemonical gameplay. daemonical key I must say that this game is very good. It´s very scary and it´s a lot of fun to play it with friends. The developers are there if you have questions or suggestions. If you want a good shocking game wich is geting better all the time, buy it and you will have much fun and many full pants.. righttt where do i start ? i can remember seeing a trailer for this months ago and i thought it looked intressting and i know its in early access but how does the devs expect it to keep players coming back when its really really REALLY early access. like this should really be the alpha access invite level. the game looks like it could be fun to play in 6 to 12 months maybe. i would be angry if it was anymore then £10.99 but i shall keep it and wait until its more developed or something. i dunno.if you've not already brought into this game, i really recomment you wait.. Jumped a lot of times ina single match. Seems legit!. great game and im all behind the concept but it i could make afew suggestions i think something along the lines of demon classes would be interesting and each with their own unique designs and abilities another interesting aspect would be more maps like maybe a abandoned city type map, a underground cavern type map and etcand finally i think bots would help improve the game as bots can never be a bad thing to add as it would attract people in the singleplayer market and i think this game has great potential. This game is amazing! So much fun either alone or with your friends! Definitely recommend! Welcome to Daemonical Steam Page!: Hello everyone,as we are nearing the alpha and early access releases of our game, we have decided to finally make our Steam page public.We are days away from the start of the closed alpha so if you didn't apply yet, make sure to do it here: https://alpha.daemonical.com/Things will start moving fast right after the alpha is out, so make sure you follow the announcements here for more news, and also join us on our Discord server, where we keep in touch with our community: https://discord.gg/WrAwSteThat is all from us for now, more news to come next week!. v0.5.3.0 - Demon Skill System! + Bug Fixes, Polishing, Optimization!: Hey guys,here is the long awaited demon skills patch!It is a big one, so if anything breaks don't worry. Just let us know on Discord and we will fix it asap.For now it is comprised of 5 passive skills, and 4 active ones, but we will very soon push some new skills in the mix as previously announced.As far as the new weapons are concerned, they are coming a little bit slower than expected because we are dealing with implementing XP system and customization at this moment, which we were doing in parallel with this update too. We expect most of the announced stuff to be in there until end of the month, plus the XP and customization that weren't planned at all this early. But, you guys wanted it and we are here to make it happen! As always, thanks for the support, and once again - if any problems arise with the new patch - nudge us on Discord!Cheers,KarloPATCH 0.5.3.0 changelog- demon skill system implemented- tree climbing demon skill implemented- invisibility demon skill implementedw- optimized some parts of the game- made new quality options, very low is now more optimized than fastest, but looks better- crippled demon can't hold humans anymore- reviving someone is a bit faster now and produces both sound and particles/light- worked on fog a bit, optimized and improved- player models have head movement now, look much more alive- there is a bit more difference between player models now- scene loading rewritten, it should minimize the crashing problem and provide a better experience- added a sort of anti-camp prevention to a degree, now players that stand still are detected in a closer range than moving ones- getting stuck in house floor after revival should be fixed now- voice chat range is much less now, to disable the demon from detecting people easily that way- news in the menu are now pulled from the backend server, so we don't have to update the game to change them- added a demon health bar, redesigned both bars- rewritten chat, fixed it acting weird on unusual resolutions- fixed bug wher you couldn't turn the character on char customization screen when zoomed in- fixed audio settings not refreshing unless audio panel is opened- fixed bug where human detection markers appear in the game over cinematic- fixed bug on the end screen counting dead players, + now it shows alive players because it is more logical, considering revivals- fixed a bug where demon can jump on the water surface- fixed female character foot IK- tweaked some demon anim parameteres, wip. Patch Note 0.129: This is the 1st parch, 2 days after the early access release.List of the fix:All modes Reduced the duration of thieves mode to 2:30 min Added cooldown to request a pass to avoid yapping a lot Squirrels are now a little bit faster when they don't carry a nut or a bomb Fixed flickering music when the volume is at its minimumOnline Multiplayer modes (BETA branch) Fix: Client loose controls after restarting an online game Fix: Invisible nut for clients Fix: Client can move during the 1st second of the countdown after a scoring Fix: Character continues to follow the cursor in the online menus Fix: Issues when using the cursor in online modesWe are continuing to fix issues and polish the global in-game experiences,if you find a bug, you can report it on the forum of the community hub.Have a good weekend,Fred. Daemonical Video Update #11 - Video Dev Logs Start Again!: Hey everyone,our newest Dev Video Log is up on our channel, you can check it out here:https://www.youtube.com/watch?v=euzjAj-uAZQWe talk a bit about the new ambience and weather controller that we have implemented in the game.Official private alpha starts on Saturday, so make sure to visit our Discord - https://discord.gg/fearem and ask us for keys if you don't have them! We are still giving them out to everyone, and we are also doing daily giveaways on our daemonical giveaway discord channel.See you guys in the game!Fearem. Next Test Coming Up Tomorrow, 4th of August!: Hey everyone,we move forward with the private testing of the game! The next test will be tomorrow - on Saturday, August the 4th starting at 3 pm UTC. It will last until Sunday, 8 AM UTC.Here is a link where you can see the time in your timezone:https://www.timeanddate.com/worldclock/fixedtime.html?msg=Daemonical+Alpha+Testing&iso=20180804T15&p1=1440&ah=17Make sure to join us on https://discord.gg/Fearem before the test so you can share feedback with us!Streaming/Recording allowed as always. See you in the game!. Save Your Nuts Patch Note v0.135: Here is a new update entirely based on community feedback:- Add a tutorial- Add a visual effect to see the range of the attacks- Add a menu to select your languages at the first start of the game- Add Vietnamese, Turkish and Polish localization- Add ready and locked tag in the character selection- Show a preview of the locked character in the character selection- Add a new unlockable hat- Detection of the Playstation controllers to display the right input icons- Fix bug with the jetpack on online gamesIf you like the game, please write a review, it would be very helpful for our little team and very appreciated ;)Fred,Dev at Triple Scale Games. First Official Alpha Test Tomorrow! Here is a quick FAQ.: Only one day and couple of hours left until the alpha starts! Woooooo! If you don't have your key already, nudge us on Discord[discord.gg] and we will send you one!Some development hurdles and your feedback and bug reports - of course - changed our plans a bit, so here is a quick FAQ to tell you what to expect:1. When does the alpha start? How long will it be open?Alpha will start on Saturday, June the 16th - around 8 pm CEST time. It will be open until 12 pm CEST. Yes, we will keep it online for only 4 hours this first time. We will prolong the alpha time as we go on with the testing. 2. I am a streamer, can I stream it?No streaming or recording yet. Sorry about that guys, we know we told a couple of you we will try to make it streamable around the first testing date, but we didn't manage to make a complete gameplay demo yet, so there is no point in streaming it and we don't want the users to get a wrong impression about what the game is. We love Streamers and Youtubers and we plan to allow streaming around 5th of July (can't say for certain yet but that is our goal). Just a bit more patience guys! 3. So it won't be the full gameplay? Oh snap.Unfortunately, not yet. We had quite a bit of development problems and a lot of reports from you guys to work on, which messed up our plans, so we have to further delay the full gameplay. It will feature a custom game mode we plan to leave in as an optional mode though if you guys will like it. 4. Oh noes! Can we at least finally try the demon?Yes. The demon will be included in this alpha testing, finally! We will play a game mode similar to what we presented at Infogamer expo a couple of years back. 1 player will be the demon, and everyone else gets guns. Whoever kills the demon will become the demon, but only the demon can get the score for his kills! 5. So, you are taking your time again? HUH?Well, yes and no. We are in a development phase now where it takes a lot of time to do stuff, since everything needs to be as polished and as bug free as possible. Much of the stuff is ready for the final gameplay, it's just that we don't want to give you an unfinished and unpolished version of it, that is why we are giving you a custom game mode to play first. We want to avoid a situation where you guys report stuff to us that we already know about. Also, in this mode there will be lots of interactions and more people on the server than usual, so it will all break much more than in the normal mode. That is the point of the testing! To break stuff! We are working on the game constantly, 7 days a week for a while now, so we can assure you we are doing our best. You guys must consider the fact that we also had to rewrite much of the game systems that you saw working on the expos we attended. 6. Is there a limit to players in game?We are currently limited to 100 concurrent players ingame. So if you don't get in, just try in a couple of minutes. The limit will go away some time in July, once we allow streaming and wrap up the full gameplay. 7. Can I play with my friends?Currently the matchmaking is random and without a party system. Sorry about that, we didn't implement a party system yet. But as soon as we get the full game version done, we will implement it. So it will just be missing for the first few testings. 8. How long will alpha testing phase last in general?We will test the game throughout the June and July. We plan to release it in early access around the end of July or if there will be problem, the very start of August. 9. I can't make it for this test, when is the next one? Also, why only 4 hours? My time zone won't allow me to play!The next test will be next Sunday at the same time as this one. The first few tests will be short like this, but later we will make the testing go for at least 12-24 hours so everyone can play. 10. So tests will be every weekend?Well, not certain, but definitely plan is to test at least once a week. Every test we will announce the next test. 11. Where do I report the bugs and give feedback?Although we planned to do an in-game bug report system (which we still might do when the full version testing starts), for now we will gather feedback and reports on our Discord[discord.gg].[discord.gg]See you in the game!Fearem. Daemonical Test on Sunday - Streaming/Recording Allowed!: Hey everyone,we are about to have a test tomorrow, Sunday, 29th of July - starting at 2 PM CEST and lasting for 5 hours.We had such a good time yesterday, we decided it is time to make tests more often, so make sure to track our announcements from now on! It is a full game mode test!Streaming is allowed, as well as recording, but please note that it is still an early game version and there is so much more to come! If you want to hang out with devs and fans while you play, or you want to get your hands on some testing keys - join us on https://discord.gg/FearemSee you guys in the game!Cheers,Fearem. v0.5.3.1 OUT! Free Weekend Incoming!: Hey guys,here is another update while you are waiting for the XP system to be finished. This one is focused on looks and feel, optimization, map variety, and some demon skill mechanics. We also added new exterior spawners for barrels and mannequins, and changed how barrels work. Now, when you explode a barrel, a small fire spawns in its place, which cripples the demon. You can also remove the alpha test sticker in the settings now, as some of you requested on our Discord.But here is one more exciting announcement!We will be having a free weekend paired with a 25% off discount, starting this Thursday - Sep 13, and ending on Sunday - Sep 17! Tell your friends! We are looking forward to hanging out with you guys this weekend! In preparations for it, make sure to visit our discord and say hi: https://discord.gg/fearemCheers,KarloPATCH v0.5.3.1 changelog- optimized and changed how volumetric fog works to be less performance impactful- demon damage blur lowered- barrels, when destroyed, now spawn a little fire which last for some time and cripples the demon- vision passive now helps with the demon damage blur- you get demon skill points slower now by default- you get rewarded 2 skill points for each kill now- you get demon points quicker while you are stalking your prey- houses get randomized more now, there is less of them, and they have more complete interiors- added a settings option to remove the alpha sticker- added a settings option to remove lens dirt- removed "bloom" being optional - disabling it influenced the experience too much, visibility greatly reduced- added motion blur- added depth of field- added motion blur setting- added depth of field setting- tweaked looks and feel a bit- added new procedural exterior spawners- fog color tone is now randomly picked each match to add a bit of variety in mood/feel between various matches- tldr. map should be much more different each match now, plus everything should look bit better :)- fixed some audio init problems

 
 
 

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