Ceres Portable
- klaskurtiotrisse
- Sep 4, 2019
- 11 min read
About This Game The solar system is ravaged. The Earth is gone, shattered to pieces. Nothing remains but a huge ring of rocky debris. Nobody knows why the Gate malfunctioned. It was built to connect our world to other stars, but only a handful of colony ships were sent away before disaster struck. The Gate is believed to have unexpectedly connected to the wrong star -one just going nova. Torrents of gravitational waves flooded our solar system and the Earth was immediately obliterated. The Gate then started connecting to random stars, spewing ashes from dying worlds, radiation from younger suns or even drawing in alien lifeforms. The solar system began to change. Humans and their machines live on: pockets of civilization have gathered into warring factions. Many adventurers roam the cold wastes in their spaceships, defying death and perils unknown -there are countless tales of monstrous machines and alien creatures preying on hapless ships. Real menaces or mere fantasies ? Who can now part the myth from the ever-changing reality ? In a world where humans, monsters and machine-gods fight for survival, something will eventually have to give. You play the role of a young adventurer, who just got his hands on his first spaceship, and is determined to make a name for himself. A routine scouting mission turns out to be something much greater when you encounter an A.I. called Ceres.Key Features:• Single-player tactical space combat.• Lead a squadron of ships and fight through a mission-drive storyline the way you see fit.• Third person view and simple yet deep point-and-click order system.• Your ships not only unleash deadly lasers or missiles, but it is possible to launch hacking attacks to damage or even take control of enemy ships !• Manage your set of skills as you gain experience. Special perks also appear when you perform well.• Hire captains and crews for your squadron’s ships. Watch them gain experience as they fight by your side.• Heavily customize your ships with equipment or weapons of different origins. Modify ship’s modules, armor, weapons, sensors or counter-measures.• Dozens of ship types which can be acquired and commanded, from the smallest corvette to the mightiest battleship.• Advanced damage system: ships can suffer critical and system failures in combat.• Loot anything that floats in space, trade items around the solar system to gain extra income, or salvage wrecked ships and even capture hostile vessels with boarding drones. 7aa9394dea Title: CeresGenre: Action, Indie, RPG, Simulation, StrategyDeveloper:Jötunn GamesPublisher:Iceberg InteractiveRelease Date: 16 Oct, 2015 Ceres Portable ceres jupiter junction. pcf ceres jobs. ceres name in english. ceres royale mod apk. ceres fruit growers. ceres windows安装. ceres install cmake. grupo executivo ceres telefone. ceres iphone. ceresit cn 68. ceres juice company. conda install ceres. ceres library download. ceres english ale. que quieres in english. ceres in capricorn. ceres queen of the asteroid belt. pumpkin patch ceres. ceres meat packers. ceres natural remedies. seres queridos. ceres organics bpa free. ceres bristol. ceres fruit packers. ceres flea market. ceres zillow. ceres sant celoni. cendi ceres game download. ceres primary school. ceres toyota. ceres eternal bride. ceres para windows 10. ceres zip line. ceres ca full zip code. ceres karate. ceres ca weather. ceres asteroid. ceres engagement tracker. ceres mackolik. ceres un crack. ceres koelkamers. ceres melbourne. ceres windows build. ceres solver final cost. ceres definition. ceres free vector. ceres solver android ndk. ceres android. ceres egg free mayonnaise. ceres restaurante. ceres solver windows install. ceres negro It's a nice indie game and fairly priced. It's not as polished as the other games from big budget established corporation but I do enjoy the gameplay. I hope the game continues to develop in the way of Mount & Blade, it's got YUUUUGGEEE potential. heh.. I haven't played this too much, but from what I have played and played around with...It's Awesome! It starts off slow because there is a learing curve involved with playing this game. Any hardcore players will love this, while casual gamers will probably have difficulty paying attention for 2 seconds. Afterwards, it gets easy because you get a feel on how to navigate through open space (watch out for those radiation clouds - yikes). There are loads of missions for you to do, ships to hire, missions to accept, items to be bought and sold, commanders to be trained and equipped for each ship where each ship has its strengths and weaknesses. There is a lot of content in a seemingly easy enough concept of a game. I absolutely recommend this game. There are a few problems that aren't really game-breakers, but would greatly improve the game if implemented. 1.) While thrusting through space at max speed, I find going up and down difficult (even though there isn't a up and down in space). Which means it's easy enough to travel left to right, but if I want to get a better strategic position behind a asteroid or to flank an enemy from below, it's quite difficult. I know that you have to hold shift while commanding your ships to travel, but it seems rather strange to me. For me, it would be much simpler and enjoyable to just point and go. Meaning wherever I point in a place in space, I go directly there. 2.) I only played for a bit, and maybe I missed it but I find maneuvering in space combat a hassel. It probably doesn't matter because all of the pirates have homing missles and lasers to shoot you with dead accuracy. But when I was in a firefight with the enemy, I couldn't move and fire my weapons at the same time. It would be nice to be able to fire weapons while going to different position at the same time. If there is a way to do this, or if it has already been done, that would make battles very intense and awesome. 3.) When I first started playing this game, I went straight towards the tutorial. Call me a noob, but I actually want to know how to play the game. Now, I don't have the worst eye sight in the world, but much of the HUD, or symbols and text on the screen was very - VERY small. I found that I would go full asian and squint like I'm staring directly at the sun just to see the text and symbols. If there is a way, or if it's already been implemented, it would be excellent to have resisable text and symbols in the game. Or at the very least, re-write the code to make the display size for the text and symbols at least 4 times larger. This is especially important when staring at hundreds of items in your inventory and you have to grab a magnifying glass to look at your computer screen! Bigger the text, the better! 4.) Maybe I'm a sucker for sound, but I like music in game. Maybe you can come up with some unique songs in a DLC and import them into the game. I have no beef with the tracks that play over and over again, but there needs to be some variety, at least in my stupid opinion. 5.) Lastly, this is a little bug in the tutorial. When I started firing my rockets at the dummy targets, I accidentaly blew a gaping hole in my A.I.'s ship. Because the crew didn't feel like dying that day, they moved from where they were, to inside of the particle cloud. Now, the particle clouds make it so that no one can see them or track them. This wouldn't be a problem if it weren't for one of the tutorials being how to trade. I couldn't get the ship back into visibility and thus, couldn't do the trading tutorial. This is because to do the tutorial, you need that ship to be available - which it wasn't. Overall Awesome Game! I can see this getting a lot of attention and fame. I totally dig it, and it was worth the money I spent. "10/10" - Would hug the producer.. This game has incredible potential but unfortunately the UI completely drags it down. Oftentimes I felt like I was fighting against the UI, instead of playing the game. For the past two hours, I played the tutorial and the first mission, however, I can't even get past the first mission due to UI problems and lack of instructions. I've tried to get a refund for this game but the time played was slightly higher than the refund requirement at the time of this writing. Since there's no way to get my money back, I'll give it another shot and see if I can tolerate its eccentricities. Hopefully my review will become a recommend review given more time.. Had potential, but was abandoned by developer... as usual.. I keep trying to play this game but many difficulties of the clunky UI variety make it hard to keep up my interest. But I have this on a list of games will keep trying with hopes of making a break through. There is clearly more to the game than I have managed to experience.. Still needs some work!!!. June 2018 Update. one word, "Abandoned"old review:I am a fan of Space games, and I loved Nexus: Jupiter Incident and felt I would feel right at home here. For the most part, I like the game, story, and just about every aspect of the combat, strategy, customization, and adventure. The game is not complete, so I cannot recommend it to strangers unless they absolutely loved Nexus: Jupiter Incident and other incomplete space indie games. Should this game complete its development cycle and is finished, I believe it would be a great game for space junkies and strategy RPG fans alike, and a definite favorite of mine. The potential is certainly there, and despite lack of feedback on the bug forums, the game is being patched, and many of the problems I reported are eventualy resolved. This is an updated review, about 8 months since the first. Not much additional content or gameplay changes have been made over the past 8 months, from september 2016 - may 2017. There are monthly patches, but the game seems to be just as wonky as it was 8 months ago. I was enjoying the space exploration and combat, but the bugs, horrible pathfinding, terrible UI, and cookie cutter map obstacle placement really hurts immersion. It's identical to when I first played the game, and it is placeholder content at best.This could be a good game, but it's being developed seemingly by a single person that only patches bugs that are reported and adds content when he gets around to it. This game will never be an A rated game at the rate things are going. It's more of a man's side project than anything. I say this with love, the guy does a good job, but this serves as a warning to customers that want results, not a farmer building tables and chairs in his wood shed when he gets around to it.Pros:- Good space tactical adventure strategy game, in theory.- Story is interesting so far- Ship customization is pretty good, you can specialize ships and upgrade parts- Character development matters, and you can specialize class- Strategic, I save scummed a few times and strategy certainly comes in to play in most battles- Manage a small fleet, like NexusCons:- Bugs... Dang near unplayable in Ubuntu, runs fine in Windows 10, for a short while at least. The wonky game mechanics will eventually creep up on you and ruin your immersion.- Audio is generic, lasers, booms, etc. Voice actors are hit and miss. Your ship AI, a main story character, sounds like a Pakistani tech support lady that barely speaks English. Some are pretty decent, but a lot of them sound like they have a crappy mic recording some stripper from the night club down the street. Don't get me started on the pirate voices... If you are using Ubuntu and the pulse audio driver, just turn the sound off. It doesn't work half the time.- User Interface: The user interface is absolutely terrible. The ship's tactical interface isn't too bad, but the stations and just about every other menu is place holder level at best. I spend most of my time trying to dart my eyes across the screen to compare values or find where I need to go. The design is not streamlined at all. The same bugged out menus that I experienced in October are still present in May of the next year. Formation menu has extra 3d bits and ghost ships, it also doesn't do anything. Ship customization menu doesn't refresh inventory properly. The 3d modeled ships is just a camera set up in a scene with your ships in it, and it flips between your ships. You can actually see the other ships clipping through the UI because it's lazily made. Has Unity3d written all over it.- Movement: Ship navigation is broken. You have to drive your ships manually if you don't want to bounce off of asteroids, or friendly vessels. Formation behavior is still broken, even after being patched. It took a while for me to get the formation I wanted locked in and driving my ships. Don't expect to use the M key to move your ships much, as it leaves ghost ships and the formation reticle artifacted in your map until your reload the game. I have to pretty much drive everything manual because path finding doesn't exist during jumps or near structures / asteroids. I had to run the tutorial again, a 7 month hiatus made me forget how to drive, it's complicated. New players be warned.1) If you are somewhat affraid of abandonware during early access, walk away, progress is slow, and the title is more than likely to be abandoned, or be developed really really slow over the next 6 or 7 years.2) Buy it on super duper clearance if you really want to play a Nexus like strategy RPG game. Fire up the developer if you really want to see this get worked on. If you do play, make sure you post on the forums. The developer does read it on occasion. He is watching...3) Wait for the game to finish the dev cycle and pick it up if you don't want to risk losing your money. Though there is no telling just how long this will take. At the current pace, years. May 20174) This game is still worth following. I recommend following them if you liked Nexus and are unsure. Kick the tires on it for a while and read the patch notes. The game is somewhat fun, but the bugs and lack of new content are making me uninstall it. I will wait another 6-8 months and review again.. Clearly the Dev has put alot of time and thought into this, it very much feels like the product of one persons imagination. While I found the controls a bit wonky and the menus are complex I felt it was worth the learning curve, it has an old-school approach and a ton of detail. The writing is quite good and the story and universe are well crafted and felt real and lived-in. This is not for the casual gamer, it throws you in the deep end and the tutorials such as they are are minimal. No hand holding, no quest markers to follow. I died many times learning to play the game but each time was entirely unique and entertaining, seeing an alien armada warp in and pursue my tiny ship with laser cannons, missiles and drones screaming after me had me laughing through the frustration "I'm just trying to mine a few asteroids! What did I do to incur the wrath of your trading dynasty!?" Sometimes it is a little rough around the edges, there will be bugs but the Dev is very responsive and puts in a lot of work hunting them down and smashing them, great to see someone truly commited to the game they've built. Lots to do and explore and a compelling and complex story/enviroment, it feels like a labor of love and those that remember the early days of PC gaming when one person/a small team could create a world of their own will find much to enjoy here. It has a punky underdog spirit that is all too rare today even from the likes of many "indie" developers, reminds me a bit of Heavy Metal the movie. Put some Hawkwind on the stereo, crank up the volume and fire up your engines!
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